Lucky Races
  • 🏁Welcome to Lucky Races!
  • Lucky Races Overview
    • 🤩What Makes Lucky Races Special
    • 🏛️Official Links
  • Racer NFTs
    • 💯Original Racers
    • 🗝️Minting Details
    • 🌟Key Redemption Details
    • 👾Wrapped Racers
    • 💎Traits & Rarity
    • 🔥Melting Racer NFTs
  • Provable Fairness
    • ⚖️Provable Fairness
    • 🔗On-Chain Gaming
  • Lucky Races DAO
    • 🗣️Lucky Races DAO
  • Game Economy
    • ☄️$SLIVER Game Token
    • 🏁Races & Rewards
    • 📅Season Pass (RacerPass)
    • 🚀Pro Pass
  • Gameplay
    • 🧭Gameplay Overview
    • 🦈Racers
    • 🚦Types of Races
    • 🛣️Tracks
    • 💫Track Effects
    • 🎁Item Boxes and Inventory
    • 🧱Items
    • ▶️Play Phase
    • 🏆Winning A Race
    • 💰Extended Economy
  • Smart Contracts
    • 📜Contract Addresses
  • Lore and Story
    • 🌍The Racerverse
    • 🌋The Great Misfortune
    • 🗺️Locations
    • 😎Characters
    • 🏰Factions
  • Team
    • 🧞The Team
  • Legal
    • 💼Legal Docs
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On this page
  • Track Effects Overview
  • Track Boosts
  • Track Hazards
  1. Gameplay

Track Effects

Not exactly a Sunday drive.

PreviousTracksNextItem Boxes and Inventory

Last updated 3 years ago

Track Effects Overview

  • Each track has a number of that contain effects.

  • increase good outcomes.

  • make it harder for your Racer to succeed.

  • Effects impact Racers that move through or land directly on an effect.

  • Effects exist in the same Track Section for the entire race.

Track Boosts

Name
Effects

Speed Boost

Speed +1

Acceleration Boost

Acceleration +1

Handling Boost

Handling +1

Super Boost

Speed +2

Acceleration +2

Handling +2

Track Hazards

Name
Effects

Oil Slick

Acceleration -2

Handling - 1

Sand

Speed - 1

Acceleration - 1

Gravel

Handling -1

Speed - 2

Frost

Speed - 3

Rain

Handling -1

Potholes

Speed -1

Acceleration -1

Handling -1

💫
Track Sections
Track Boosts
Track Hazards